Often times the Eldar army is referred to as a toolbox. By that it is meant that, if there is a problem in the 40k universe, the Eldar have the solution. Enemy Space Marines brought a pesky Land Raider? Try some Fire Dragons. Need that objective, send in the Guardian Jetbikes. No hoard can withstand a Dire Avenger Bladestorm followed by a Striking Scorpion assault. Why then is the Eldar codex not number one? Well, like everything about this army, it takes finesse to balance everything. The points are just too high to take every awesome unit. This is why you do not see any army lists that have Wraithguard as troops, Aspect Warriors in wave serpents, and the list led by a Farseer and Warlocks on jetbikes. The point costs for all of that would have you playing Apocalypse where you have that and your opponent is rocking multiple Baneblades. How do you balance it all? A good place to start would be to build your army in the shadow of a particular Craftworld.
Read the fluff. The Eldar Craftworlds are not just a color scheme, but a style of play. Each Craftworld has its own war doctrine. Each Craftworld has a specialty: Saim-hann has jetbikes, Ulthwe has powerful psykers, and Alaitoc is ranger heavy. Not only does each have a specialty, but they make a concession in order to fit in the type of units they specialize in. Let us look at Ulthwe again. Craftworld Ulthwe is famous for two things, its Warlocks and Farseers, and also it’s Black Guardians. Why Guardians and not Dire Avengers? The answer to that question comes down to points, at least when the transition to the table top is made. Compare a Dire Avenger to a Guardian, by all accounts you have a superior unit and as such you pay extra points for it. Now consider that you get three Guardians for every two Dire Avengers and things begin to come clearer. The Dire Avenger is still the better unit and worth the points, however when you need to put models on the table while conserving points for better units, the Guardian becomes a better buy. Ulthwe has “Black Guardians” so that their military high command can bring as many Warlocks as possible. Here is a list made using the ascribed method.
- In Wave Serpent (w/Spirit Stones, Star Engines, and TL-Eldar Missile Launcher
- Eldrad
- Farseer w/Runes of Witnessing, Spirit Stones, Doom, Mind War, Eldtrich Storm, Singing Spear
- Warlocks x10 w/Enhance, Embolden, Destructor x8, Singing Spear x4
- In Wave Serpent (w/Spirit Stones, Star Engines, and TL-Brightlance
- Guardians x10 w/Scatter Laser
- Warlock w/Singing Spear, Destructor
- In Wave Serpent (w/Spirit Stones, Star Engines, and TL-Scatter Laser)
- Storm Guardians x10 w/Fusion Gun x2
- Warlock w/Enhance
- In Wave Serpent (w/Spirit Stones, Star Engines, and TL-Brightlance
- Guardians x10 w/Scatter Laser
- Warlock w/Singing Spear, Destructor
- In Wave Serpent (w/Spirit Stones, Star Engines, and TL-Scatter Laser)
- Storm Guardians x10 w/Fusion Gun x2
- Warlock w/Enhance